还剩5页未读,继续阅读
文本内容:
电脑角色动画制作一般经以下步骤完成根据创意剧本进行分镜头,绘制出画面分镜头运动,为三维制作做铺垫;
1.在中建立故事的场景、角色、道具的简单模型;
2.3D简单模型根据剧本和分镜故事板制作出故事板;
3.3D3D角色模型、场景、道具模型在三维软件中进行模型的精确制作;
4.3D3D根据剧本设计对模型进行色彩、纹理、质感等的设定工作;
5.3D
6.根据故事情节分析,对中需要动画的模型(主要为角色)进行动画前的一些动作设3D置;根据分镜故事板的镜头和时间给角色或其它需要活动的对象制作出每个镜头的
7.表演动画;对动画场景进行灯光的设定来渲染气氛;
8.动画特效设定;
9.后期将配音、背景音乐、音效、字幕和动画一一匹配合成,最终成完整部角色动
10.画片制作模加tryC*dMCr««t«O«0T»rslilt Dtf«r--块XK«yS«1OHeldCvmtKey*SetITITVBK«y.S«QTraastw*K*jrs•IWXI«yv.S«PU1IKF CSMoS«n«o4Tar««V»ihK*r«Cr««t«Qi OCreatefea«0GMttS«l»el«4O”•,QAUCr««t«*•!•»TTMI OCreel*OUpkt«CreateAai»«t«4Svwf0P-Uk♦求Autodesk IsFile Edit HodifsAnmat ionAnrnabonPolygonsSurfaces DynamicsRenderng nOothCustcmze...Cr«tt«D«fora«rs Biit DtfnitriSk«l«tR】.Q Sh”.Otry Caeh«Cr«et«Defor««rs EditDefL«ttic«OO*f OCreateMev CacheImportCtche..OClusterSoft Modifscation ODitable AllCaches OnSelected EnableAll CachtiOnS«l«ct«d Nonlintar»Sculpt D«f»r»«r□R«plC■•r«Ctch”J«1•D«f«rft«r OD«Let«C^cht Ji«1•Dixk Cache□Append toCcheOJi«1«Diik CtchtAtlributts lireToolR«plac•Cech«FrODel«t«Cche FrYir«Dropoff LocatorDtltUHistory Ahttd£Ctcht VrirkitTod□PoiH OnCwt0Paint C^che I«i^hts ToolSk«lttu tkaaiCMt»U AtlCh-«cl«lwEdiKD«foraSkeleton SkinConstrain厩I.Q UM1・,次・-.一IK%a♦T”】IK fpliz•f.cl lfu«rt JMEditHmbership ToolPrxmt M«ib«rship.T»«lBl endShpe i«a«vv JaantLattice.J«iatIABCU;IL«CWr.p♦Cocact Jia!■irrw JointOnWire.nt JointDi splayInt«ra«diate ObjctsHi deInt«nn«diate Htrc«tirc Joiat九Objects LeballinFull看KPaint Bl«nd5hap«V«i htsTool flFeint ClusterS«t Fr£trr«4leifhtf ToeiO A»—Pt«f«n4Funt Jicle Yahr Too】O-tnalle IXdie SnapZnalltMAL.IX/FK Contrdtnatle Select*1Paint fir•hi小”Tool OIKMudies lndLSelected11Ptint S«t-♦rrtup ToolO HixdltiCharacterNus clePoiziiAi.Or ientSetl«PtrtnlGe onetryNormalTg«,ntPole Vector,R i»w T4rgZ S«i RestPosi tioxiModify ConstrainedAxis...玄Cfy act erMu cle H«lp__________________Muscles/BonesCrete ChraMerS«t□Huscles SimpleCreat•Sub character Set0Skin SetupCharacterNapper AttributeEdi torHuscleOlj«ctsAdd toChtract erSet Resovefrom CharacterSet FftixitMuscle Weights...Nhvge Ch4rACter SetsWei chtingSelect ChtrftcterStt NodeSelect CharacterSet Directioxi,Di splacenientM«fribersSmart CollisionS«t Cnrr*nt Chu-tef4rSet♦Sei f/Multi Collisi oxiCachingKtdxrectS4leeti oiiB^nus Ri祐in6HypershaderD i spl ayWindow AnimateG«omtry Cach・Create D£orm«rx EditD«£orm«rs卜・General EditorsIIRendering Editors.toon DeforRender YiewAmmat ionEditorsRender SettingsReiationshx pEli torsMyptrxha.d«Settincs/Preferencesmental rtyincShowAttribute Editor RenderLayer Editor材质编辑器的寻找位置Vi ewBooknbtrks CreateTbz Grtph WindowOjD«l«tt Unus«d NodtsDuplicate Shtdm^Networks DeleteAll byTypeRtvtrt SelectedSvatchexSelect Allby Tjrpt►Select Objectsri thM«teri alsSelect Mtterils fromObjectsDuplicate►OConvert toFile Texture0Haya SoftwtreConvert PSDtoLayerTexture CojivtrtFSD tFile hxtwCrett•PSD Kttw^rk..Edit PSDNetwork..Update PSDN«tworksCreate ContainerRemovtContainer CollapseContintr ExpandContainerEdit TtxiurtTest Texture3FileEditView BookmarksRenderTcxtur eRang*OImport...Cr“U T.b.Ixport SelectedNetworkFremt UIFrt»S«l«ct«duM IconsAsUstAB SnailSvtlchts改3Al413SvttchexAs Lrc«SwitchesM Extr«Laxce Swtch«s»ok«arks CretTabs Graph3By N«»・By TypeCreateBookmarkEy TiweBookmarkEli tor...Reverxt Orderkll«riat FoltnetncVtf«rilt,2D T”・B”♦3D Texttrts♦ZnvrccMKrt T«Mtur«*♦Lr«r*d TtxturtJ«r」Utila«t SwitchUtililts,Colvr Vtili«a«rlicit Vtilitts♦Glnr♦Lichts♦Cwier■1••6Pl«r.«n«AtAl rayR«t«i ials八•RQ』my Sh«H*w G*d*rqRtAttl EVolunttric MitenlsP Iispl«e Sh«d«r sntAtalray IhctexucM»ten d.sMextal pFhc t«n Vvljmetr icM«.er i«1“20ray7«tirs•Ctil r”ZnviroMents—Cal r”V«nt«lt«y Lightsnenttlray theten Knitterse-ry Li^hi R”》weatal ravLersesP OutputSk«J«£*rty QfQrjrntatalny Coi.t»ur Stdr*r”Cot*ur Cottfr*«♦ray CoLtturShadernextl r”Coc.t*ur Output2tti ravStaple CMpositin/*It«C-UP liou,•Mtl raySiShtd»r*ZU rty.1SC心
9.USR*rd*r Nad*Cr««l«Opti«u之闰磔实■J Q742pE€75m。
个人认证
优秀文档
获得点赞 0