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嬉戏开发之坦克大战代码Java标题嬉戏开发之坦克大战代码Java关键词坦克大战,坦克大战代码Java Java这是一个坦克大战的源码,实现了大部分功能,是学习绘图技术的好例子Java Java主类package com.qq.TankGame;import java.awt.Color;import java.awt.Font;import java.awt.Graphics;import java.awt.Image;import java.awt.Paint;import java.awt.Panel;import java.awt.Toolkit;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import java.a wt.event.Key Event;import java.awt.event.KeyListener;import java.io.BufferedReader;import java.io.Buffered Writer;import java.io.FileNotFoundException;import java.io.FileReader;import java.io.FileWriter;import java.io.IOException;import java.util.Vector;import javax.swing.JFrame;import javax.swing.JMenu;import javax.swing.JMenuBar;import javax.swing.JMenuItem;import javax.swing.JPanel;import javax.swing.JTextArea;//〃/**//*功能绘图java//*@author Administrator//*〃*/public classTankGame extendsJFrame implementsActionListener{MyPanel mp=null;//hero.setXhero.getX++1;〃int i=hero.getX;//i+=hero.speed;〃hero.setXi;hero.MoveRight;hero.setD3;if a rg
0.g etKey Cod e==KeyEvent.VK_A{//hero.setXhero.getX++1;//int i=hero,getX;//i-=hero.speed;//hero.setXi;hero.MoveLeft;hero.setD2;〃推断是否按下Jif arg
0.g etKey Code==KeyEvent.VK_J{ifhero.ss.size=4{this.hero.shotEnemy;//System.out.printlnCJ;{〃空格暂停ifarg
0.getKeyCode==KeyEvent.VK_SPACEifhero.speed!=0{a=hero.speed;hero.speed=0;forint i=0;iets.size;i++{//System.out.printlnaaaaaaaaaaaaaaH;EnemyTask et=ets.geti;//System.out.printlnHspeed+et.speed;b=et.speed;et.speed=0;directs[i]=et.direct;//System.out.printlnet.direct;//System.out.printlndirects[i];//et.direct=0;et.isdirects=false;forint j=0;jet.ss.size;j++{shot s=et.ss.getQ;c=s.speed;s.speed=0;System.out.printlnaa;}//System.out.printlnbl=+b;isPaintShot=false;else{hero.speed=a;//System.out.printlna2=+a;forint i=0;iets.size;i++{//System.out.printlnCbbbbbbbbbbbbbbbbbbb;EnemyTask et=ets.geti;et.isdirects=true;et.speed=b;et.direct=directs[i];forint j=0;jet.ss.size;j++{shot s=et.ss.getQ;s.speed=c;isPaintShot=true;}s.isShot=true;if arg
0.g etKey Code==KeyEvent.VK_K{this.KeepExit;System.exit0;if arg
0.g etKey Code==KeyEvent.VK_L{this.GetKeeper;this.repaint;@Overridepublic voidkeyReleasedKeyEvent argO{//TODO Auto-generated methodstub@Overridepublic voidkeyT yped KeyEvent argO{//TODO Auto-generated methodstub;i//ifet.isLive==true{//〃ifhero.isLive=true{//this.hintTank2myshot,hero;////////}this.repaintQ;private voidhintMyTank{forint i=0;iets.size;i++{EnemyTask et=ets.geti;forint j=0;jet.ss.size;j++{shot s=et.ss.getj;ifs!=null{ifhero.isLive{this.hintTanks,hero;{〃推断是否击中,返回则数量减一ifthis.hintTanks,hero trueheroRecoder.setMyLifeRecoder.getMyLife-1;private voidhintEnemyTank{forint i=0;ihero.ss.size;i++{shot myshot=hero.ss.geti;ifmyshot.isLive==true{forint j=0;jets.size;j++{EnemyTask et=ets.getj;ifet.isLive=true{this.hintTankmyshot,et;if th is.hin tTan kmysh ot,et{hintEnemyTanks++;Recoder.setEnNumRecoder.getEnNum-1;private void KeepExit{int[]heros=new int[]{hero.getX,hero.getY,hero.direct,;forint i=0;iets.size;i++{EnemyTask et=ets.geti;TanksX[i]=et.getX;TanksY[i]=et,getY;ETdirects[i]=et.direct;forint j=1;jet.ss.size;j++{shot s=et.ss.getj;ShotsX[j]=s.x;ShotsY[j]=s.y;forint i=0;ihero.ss.size;i++{shot s=hero.ss,geti;HeroShotsX[i]=s.x;HeroShotsY[i]=s.y;BufferedWriter bw=null;try{bw=new BufferedWriternew FileWriter,,d:\\aa\\TanksX.txt;forint i=0;ienSize;i++{bw.writeTanksX[i]+\r\nn;bw.writeTanksY[i]+n\r\n;}catch Exceptione{//TODO Auto-generated catchblocke.printStackTrace;}finally{try{bw.close;}catch lOExceptione{//TODO Auto-generated catchblock e.printStackTrace;}{〃接着嬉戏时还原数据public voidGetKeeper BufferedReader br=null;try{br=new BufferedReadernewFileReaderd:\\aa\\TanksX.txt;forint i=0;i enSize*2;i++{ifi%2!=0{TanksY[i]=Integer.parseIntbr.readLine;System.out.printlnTanksY+TanksY[i];}else{TanksX[i]=Integer.parseIntbr.readLine;System.out.println^,TanksX,+TanksX[i];}catch Exceptione{//TODO Auto-generated catchblock e.printStackTrace;}finally{trybr.close;}catch lOExceptione{//TODO Auto-generated catchblock e.printStackTrace;//class tankextends Tank{////public tankint x,int y,int direct,int type{//superx,y,direct,type;////TODO Auto-generated constructorstub//}////下面是工具类package com.qq.TankGame;import java.io.Buffered Reader;import java.io.Buffered Writer;import java.io.FileNotFoundException;import java.io.FileReader;import java.io.FileWriter;import java.io.IOException;import java.util.Vector;class Recoder{/****/private staticVectorEnemyTask ets=new VectorEnemyTask;public staticVectorEnemyTask getEts{return ets;public staticvoid setEtssVectorEnemyTask ets{Recoder.ets=ets;private staticint enSize;public staticint getEnSize{return enSize;public staticvoid setEnSizeint enSize{Recoder.enSize=enSize;private static Hero hero;public staticHero getHero{return hero;public staticvoid setHeroHerohero{Recoder,hero=hero;public staticvoidKeepExit{//System.out.printlnhero.getX;int[]TanksX=new int
[20];int[]TanksY=new int
[20];int[]ShotsX=new int
[100];int[]ShotsY=new int
[100];int[]ETdirects=new int
[20];int[]HeroShotsX=new intflO];int[]HeroShotsY=new int
[10];int[]heros=new int[]{hero.getX,hero.getY,hero.direct;forint i=0;iets.size;i++{EnemyTask et=ets.geti;TanksX[i]=et.getX;TanksY[i]=et.getY;ETdirects[i]=et.direct;forint j=1;jet.ss.size;j++{shot s=et,ss.getQ;ShotsX[j]=s.x;ShotsYfj]=s.y;forint i=0;ihero.ss.size;i++{shot s=hero.ss.geti;]=HeroShotsX s.x;HeroShotsY[i]=s.y;BufferedWriter bw=null;BufferedWriter bwl=null;try{bw=new BufferedWriternewFileWriter,,d:\\aa\\TanksX.txtH;forint i=0;ienSize;i++{bw.writeTanksX[i]+”\r\rT;bw.writeTanksY[i]+\r\nH;bwl=new BufferedWriternewFileWriterd:\\aa\\KeepRecoding.txtH;bwl.write20-getEnNum+\r\n;}catch Exceptione{〃TODO Auto-generated catchblock e.printStackTrace;}finally{try{bwl.close;bw.close;}catch lOExceptione{//TODO Auto-generated catchblock e.printStackTrace;private staticint enNum=5;public staticint getEnNum{return enNum;public staticvoid setEnNumintenNum{Recoder.enNum=enNum;public staticint getMyLife{return myLife;public staticvoid setMyLifeint myLife{Recoder,my Life=myLife;private staticintmyLife=3;private staticBufferedReaderbr=null;public staticvoid getRecording{try{br=new BufferedReadernewFileReaderd:\\aa\\KeepRecoding.txt;String n;whilen=br.readLine!=null{String a=n;enNum=20-Integer.parselntn;}catch Exceptione{//TODO Auto-generated catchblock e.printStackTrace;}finally{try{br.close;}catch lOExceptione{//TODO Auto-generated catchblock e.printStackTrace;private staticBufferedWriter bw=null;public staticvoid KeepRecording{try{bw=new BufferedWriternewFileWriterd:\\aa\\KeepRecoding.txt,;bw.write20-getEnNum+\r\n;}catch lOExceptione{//TODO Auto-generated catchblocke.printStackTrace;}finally{try{;〃先开后关bw.close//newFileWriter”d:\\aa\\KeepRecoding.txt”,close;}catch lOExceptione{//TODO Auto-generated catchblocke.printStackTrace;public classTank{int x=0;int y=0;〃方向int direct=0;;〃类型〃速度int type=0int speed=30;int color;boolean isLive;public intgetColor{return color;public voidsetColorint color{this.color=color;public intgetS{return speed;public voidsetSint speed{this.speed=speed;public Tankintx,int y,int direct,int type,int speed,boolean isLive{this.x=x;this.y=y;this.direct=direct;this.type=type;this.speed=speed;this.isLive=isLive;public intgetX{return x;public voidsetXint x{this.x=x;public intgetY{return y;public voidsetYint y{this.y=y;public intgetD{return direct;public voidsetDint direct{this.direct=direct;public intgetT{return type;public voidsetTint type{this.type=type;class EnemyTaskextends Tankimplements Runnable{Vectorshot ss=newVectorshot;Vector EnemyTask ets=new VectorEnemyTask;myStartPanel msp=null;EnemyTask em=null;JMenuBar jmb=null;JMenu jm=null;JMenuItem jmil=null;JMenuItem jmi2=null;JMenuItem jmi3=null;public staticvoid mainString[]args{TankGame tankGame=new TankGame;public TankGame{;jmb=new JMenuBar;嬉戏jm=new JMenuG”jm-setMoemonicCG;起先嬉戏jmil=new JMenuItemS”;jmil.setMnemonicCS;jmil.addActionListenerthis;jmil.setActionCommandnewGame;“接着嬉戏jmi2=new JMenuItem0”;;jmi
2.setMnemonicO退出嬉戏jmi3=new JMenuItemX”;jmiS.setMnemonicCX;jmi
3.addActionListenerthis;jmi
3.setActionCommandexit;〃启动线程mp//em=new EnemyTask;//mp=new MyPanel;msp=new myStartPanel;this.seUMenuBarQmb;this.addmsp;//this.addmp;jmb.addQm;jm.addQmil;jm.add0mi2;jm.add0mi3;this.setSize600,500;//this.setDefaultCloseOperationJFrame.EXIT_ON_CLOSE;this.setVisibletrue;boolean isdirects=true;public EnemyTaskintx,int y,int direct,int type,int speed,boolean isLive{superx,y,direct,type,speed,isLive;//TODOAuto-generated constructorstubpublic booleanisTouchOhterTank{boolean b=false;〃此坦克向上switch this.direct{case0:forint i=0;iets.size;i++{EnemyTasket=ets.geti;ifet!=this{{〃上或下ifet.direct==0||et.direct==1〃第一个点在内ifthis.x=et.xthis.x=et.x+20x〃第一个点在内this.y=et.ythis.y=et.y+30y〃其次个点在内11this.x+20=et.xthis,x+20=et.x+20x〃其次个点在内this.y=et.ythis.y=et.y+30y{b=true;{〃左或右ifet.direct==2||et.direct==3〃第一个点在内ifthis.x=et.xthis.x=et.x+30x〃第一个点在内this.y=et.ythis.y=et.y+20y〃其次个点在内11this.x+20=et.xthis,x+20=et.x+30x〃其次个点在内this.y=et.ythis.y=et.y+20y{b=true;break;〃向下case1:forint i=0;iets.size;i++{EnemyTask et=ets.geti;ifet!=this{{〃上或下ifet.direct==0||et.direct==1〃第一个点在内ifthis.x=et.xthis.x=et.x+20x〃第一个点在内this.y+30=et.ythis.y+30=et.y+30y〃其次个点在内I|this.x+20=et.xthis.x+20=et.x+20x〃其次个点在内this,y+30=et.ythis.y+30=et.y+30y b=true;{〃左或右ifet.direct==2||et.direct==3〃第一个点在内ifthis.x=et.xthis.x=et.x+30x〃第一个点在内this.y+30=et.ythis.y+30=et.y+20y11this.x+〃其次个点在内20=et.xthis,x+20=et.x+30xthis,y+30=et.y〃其次个点在内this.y+30=et,y+20y{b=true;}break;forint i=0;iets.size;i++{EnemyTask et=ets.geti;ifet!=this{{〃上或下ifet.direct==0||et.direct==1〃第一个点在内ifthis.x=et.xthis.x=et.x+20x〃第一个点在内this.y=et.ythis.y=et.y+30y〃其次个点在内11this.x=et.xthis.x=et.x+20x〃其次个点在内this.y+20=et.ythis.y+20=et.y+30y{b=true;{〃左或右ifet.direct==2||et.direct==3〃第一个点在内ifthis.x=et.xthis.x=et.x+30x〃第一个点在内this.y=et.ythis.y=et.y+20y〃其次个点在内11this.x=et.xthis.x=et.x+30x〃其次个点在内this.y+20=et.ythis.y+20=et.y+20y{b=true;}break;forint i=0;iets.size;i++{EnemyTask et=ets.geti;ifet!=this{{〃上或下ifet.direct==0||et.direct==1〃第一个点在内ifthis,x+30=et.xthis.x+30=et.x+20x〃第一个点在内this.y=et.ythis.y=et.y+30y〃其次个点在内11this.x+30=et.xthis,x+30=et.x+20x〃其次个点在内this,y+20=et.ythis.y+20=et.y+30y{b=true;{〃左或右ifet.direct==2||et.direct==3〃第一个点在内ifthis,x+30=et.xthis.x+30=et.x+30x〃第一个点在内this.y=et.ythis.y=et.y+20y〃其次个点在内11this.x+30=et.xthis.x+30=et.x+30x〃其次个点在内this.y+20=et.ythis.y+20=et.y+20y{b=true;break;default:break;return b;©Overridepublic void run{〃连动步数int a=int Math.random*10+2;int times=0;whiletrue{try{Thread.sleep300;}catch InterruptedExceptione{//TODO Auto-generated catchblock e.printStackTrace;//ifx0x400-30y0y300-30{//if!this.isTouchOhterTank{switchthis.direct{case0://System.out.printlnisTouchOhterTank;forint i=0;ia;i++{ify-this.speed0!this.isTouchOhterTank{y-=this.speed;try{Thread.sleep50;}catch InterruptedExceptione{//TODO Auto-generated catchblocke.printStackTrace;break;case1:forint i=0;ia;i++{ify+speed300-30!this.isTouchOhterTank{y+=this.speed;try Thread.sleep50;}catch InterruptedExceptione{//TODO Auto-generated catchblocke.printStackTrace;break;case2:forint i=0;ia;i++{ifx-speed0!this.isTouchOhterTank{x-=this.speed;try{Thread.sleep50;}catch InterruptedExceptione{//TODO Auto-generated catchblocke.printStackTrace;break;case3:forint i=0;ia;i++{ifx+speed400-30!this.isTouchOhterTank{x+=this.speed;try{Thread.sleep50;}catch InterruptedExceptione{//TODO Auto-generated catchblock e.printStackTrace;break;//times++;iftimes%2==0{〃向上ifisLive{ifss.size3{shot s=null;switch direct{case0:s=newshotx+10,y,0;ss.adds;break;〃向下case1:s=new shotx+10,y+30,1;ss.adds;break;〃向左case2:s=new shotx,y+10,2;ss.adds;break;〃右case3:s=new shotx+30,y+10,3;ss.adds;break;default:break;Thread t=new Threads;////〃随机变更方向//public voidchangeDirect{////}ifisdirects{this.direct=int Math.random*4;ifthis.isLive==false{break;}ifss.size3{}public voidsetEtsVectorEnemyTask ets{this.ets=ets;//©Override//public voidrun{//whiletrue{//try//Thread.sleep50;//}catch InterruptedExceptione{////TODO Auto-generated catchblock//e.printStackTrace;////;//y++//System.out.printlny;//////class Heroextends Tank{//public Herointx,int y,int direct,int type,int speed,boolean isLive{superx,y,direct,type,speed,isLive;Vectorshot ss=new Vectorshot;shot s=null;〃开火public voidshotEnemy{//System.out.printlnshotEnemy;{〃生命没有了,不能发子弹ifRecoder.getMyLife0switch this.direct{〃向上case0:s=new shotx+10,y,0;ss.adds;break;〃右case3:s=new shotx+30,y+10,3;ss.adds;break;〃向下case1:s=new shotx+10,y+30,1;ss.adds;break;〃向左case2:s=new shotx,y+10,2;ss.adds;break;default:break;Thread t=new Threads;t.start;〃向上,下,左,右public voidMoveUp{ify-this.speed0{y-=speed;public voidMoveDown{ify+this.speed300-30{y+=speed;public voidMoveLeft{ifx-this.speed0{x-=speed;public voidMoveRight{ifx+this.speed400-30{x+=speed;class shotimplements Runnable{intx,y;int direct;〃子弹速度int speed=20;boolean isShot=true;〃子弹是否活着boolean isLive=true;public shotintx,int y,int direct{this.x=x;this.y=y;this.direct=direct;@Overridepublic voidrun{whiletrue{try{Thread sleep50;4}catch InterruptedExceptione{//TODO Auto-generated catchblocke.printStackTrace;ifisShot{switch direct{〃向上case0:y-=speed;break;〃下case1:y+=speed;break;〃右case2:x-=speed;break;〃左case3:x+=speed;break;default:break;//System.out.printlnx+””+y;ifx0||x400||y0||y300{//System.out.printlnthis.islive=false;this.isLive=false;break;}//this.addKeyListenermp;Thread tl=new Threadmsp;tl.start;//Thread t=new Threadmp;//t.start;@Overridepublic voidactionPerformedActionEvent argO{ifarg
0.getActionCommand.equalsnewGame{mp=new MyPanel;Thread t=new Threadmp;t.start;this.removemsp;this.removemp;this.addmp;this.setVisibletrue;this.addKeyListenermp;//Recoder.getRecording;}else ifarg
0.getActionCommand==exitN{//Recoder.KeepRecording;Recoder.KeepExit;//KeepExit;System.exitO;class myStartPanelextends JPanelimplements Runnable{int times=0;public voidpaintGraphics g{super.paintg;g.fillRectO,0,400,300;iftimes%2==0{g.setColorColor.BLUE;华文新魏、Font f=new FontFont.BOLD,30;g.setFontf;g.drawStringCstage:1,150,150;@Override public voidrun{whiletrue{try{Thread.sleep300;}catch InterruptedExceptione{e.printStackTrace;this.repaintQ;times++;class MyPanelextends JPanelimplements KeyListener,Runnable{int[]TanksX=newint
[20];int[]TanksY=new int
[20];int[]ShotsX=new int
[100];int[]ShotsY=new int
[100];//int[][]Tanks=new int
[20]
[2];//int[][]Shots=new int
[20]
[2];int[]ETdirects=new int
[20];int[]HeroShotsX=new int
[10];int[]HeroShotsY=new int
[10];staticHerohero=null;EnemyTask et=null;shot s=null;boolean isPaintShot=true;int a=0,b=0,c=0;int[]directs=new int
[10];〃敌人坦克集合staticVectorEnemyTask ets=new VectorEnemyTask;〃敌人坦克初始数量intenSize=3;〃敌人坦克画面总数量int enSizes=5;〃击中敌人坦克数量int hintEnemyTanks=0;{〃画提示信息public voidshowInfoGraphics g〃画出提出坦克this.drawTank80,330,g,0,1;this.drawTank160,330,g,0,0;g.setColorColor.BLACK;g.drawStringRecoder.getEnNum+,H,,105,350;g.drawStringRecoder.getMyLife+185,350;〃画出成果g.setColorColor.BLACK;宋体,Font f=new FontFont.BOLD,15;g.setFontf;“你的总成果、g.drawString400,20;this.drawTank410,30,g,0,1;g.drawString20-Recoder.getEnNum+435,50;public voidpaintGraphics g{super.paintg;g.fillRect0,0,400,300;〃画出提示信息this.showlnfog;〃自己坦克ifhero.isLive==true{this.drawTankhero.getX,hero.getY,g,hero.direct,hero.type;}else{ifRecoder.getMyLife0{hero=new Hero30,270,0,0,10,true;hero.isLive=true;〃画出敌人坦克forint i=0;i ets.size;i++{EnemyTasket=ets.geti;if!et.isLive{ets.removei;ifRecoder.getEnNum0{this.drawTank50,0,g,1,1;ets.addet;//et.isLive=true;Thread t=new Threadet;t.start;//ifRecoder.getEnNum0{//et.isLive=true;//}}ifet.isLive{this.drawTanket.getX,et.getY,g,et.direct,et.type;System.out.printlnCet.ss.sizeO^et.ss.sizeO;{〃敌人坦克子弹forint j=0;jet.ss.size;j++s=et.ss.getj;ifs.isLive{ifisPaintShot{g.fill3DRects.x,s.y,5,10,false;}else{et.ss.removeQ;//if!et.isLive{//ets.removei;//〃画出子弹forint i=0;i hero.ss.size;i++{ifhero.ss.geti!=nullhero.ss,geti,isLive==true{g.fill3DRecthero.ss.geti.x,hero.ss.geti.y,5,10,false;ifhero.ss,geti,isLive==false{hero.ss.removehero.ss.geti;//public voidhintTank2shot s,Hero et{//switch et.direct{//case0://case1://ifs.xet.x+20s.xet.x//s.yet.y+30s.yet.y{//s.isLive=false;//et.isLive=false;//////break;//case2://case3://ifs.xet,x+30s.xet.x〃s.yet.y+20s,yet.y{//s.isLive=false;//et.isLive=false;//////break;//Illidefault:Illibreak;//////}public booleanhintTankshot s,Tank et{boolean b=false;switch et.direct{case0:ifs.xet.x+20s,xet.x s,yet.y+30s.yet.y{s.isLive=false;et.isLive=false;b=true;break;ifs.xet.x+30s.xet.x66s.yet.y+20s.yet.y{67isLive=false;et.isLive=false;b=true;break;//default://break;return b;publicvoiddrawTank intx,int y,Graphics g,int direct,int type{switchtype//坦克类型case0:g.setColorColor.RED;break;case1:g.setColorColor.BLUE;break;switch direct{〃向上case0:g.fill3DRectx,y,5,30,false;g.fill3DRectx+15,y,5,30,false;g.fill3DRectx+5,y+5,10,20,false;g.fillOvalx+5,y+10,10,10;g.drawLinex+10,y,x+10,y+15;break;〃向下case1:g.fill3DRectx,y,5,30,false;g.fill3DRectx+15,y,5,30,false;g.fill3DRectx+5,y+5,10,20,false;g.fillOvalx+5,y+10,10,10;g.drawLinex+10,y+15,x+10,y+30;break;〃向左case2:g.fill3DRectx,y,30,5,false;g.fill3DRectx,y+15,30,5,false;g.fill3DRectx+5,y+5,20,10,false;g.fillOvalx+10,y+5,10,10;g.drawLinex,y+10,x+15,y+10;break;〃向右case3:g.fill3DRectx,y,30,5,false;g.fill3DRectx,y+15,30,5,false;g.fill3DRectx+5,y+5,20,10,false;g.fillOvalx+10,y+5,10,10;g.drawLinex+15,y+10,x+30,y+10;break;default:break;public MyPanel{hero=new Hero30,270,0,0,10,true;//tanks=new tank100,100,2,1;〃初始化敌人坦克Recoder.setHerohero;〃创建敌人坦克的对象forint i=0;ienSize;i++{Recoder.getRecord ing;EnemyTasket=new EnemyTaski+1*50,0,1,1,5,true;et.setEtsets;〃传至Recoder.setEtssets;ets ijRecoderThread t=new Threadet;t.start;shot s=new shotet.x+10,et.y+30,et.direct;et.ss.adds;Thread t2=new Threads;t
2.start;〃加入到集合中ets.addet;//et.setColorl;Recoder.setEnSizeenSize;@Overridepublic voidkeyPressedKeyEvent argO{//TODO Auto-generated methodstubif arg
0.g etKey Code==KeyEvent.VK_S{//hero.setXhero.getX++1;//int i=hero.getY;//i+=hero.speed;//hero.setYi;this.hero.MoveDown;hero.setDl;if arg
0.g etKey Code==KeyEvent.VK_W{//hero.setXhero.getX++1;//int i=hero.getY;//i-=hero.speed;//hero.setYi;hero.MoveUp;hero.setDO;i farg
0.g etKey Code==KeyEvent.VK_D{。
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